Fowlplay for PC- download available!
Demo Day was a great success! Our presentation went well and got great reviews from the industry representatives.
The game is now available for installation and play on PC's. You will need a decent graphics card to run the game at its proper framerate.
As this is a prototype, feedback and suggestions are greatly appreciated!
Especially since we intend to continue development in the fall for submission to game design competitions.
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More info and links to videos from the GamePipe website:
The next Demo Day is Tuesday the 16th of December 2008 in the USC GamePipe Laboratory. The agenda for Demo Day is here.
The DVD from Spring 2008’s Demo Day is here.
An iPhone/iPod Touch version is here.
Welcome to Fowlplay!

Welcome to the website of FOWLPLAY, a game production of USC GamePipe Labs. We are a combined effort of programmers, 2D/3D artists, and musicians from USC's Computer Science- GamePipe program and USC Thornton School of Music. The game prototype is the semester-long project of CS491- Advanced Games Project-- from conception to playable prototype-- and will be demonstrated to over 50 major video game industry representatives on May 13th, 2008 in the Game Lab.
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About the Game
You are a pigeon coming-of-age into the big, bad world. Learn to poop, eat, defend your territory, make friends, ingest unknown substances, gain pigeonous powers and find love. Life is complicated, but that doesn't ruffle your feathers, because you're fowl like that
Fowlplay is a casual game for players of all ages. The game plays like a shooting gallery; as a pigeon, you fly around pooping on targets, finding or stealing food, unlock events and mini-games, acquire power-ups and new abilities, and fight a final boss. The prototype is playable on PC's with keyboard controls and is also playable with the Xbox 360 controller.
An installation package for PC's will be available for download after May 13th.
Fowlplay will continue development in Fall 2008 in CS491b for intended submission to game deign competitions. For the 2nd semester of development, we hope to expand the game world, and create deeper interaction with the player by implementing more complex events, strategic puzzles, and AI scripting.